Rain World Modding Wiki
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(Adding link to Partiality guide in table of contents and updated the overview to mention Partiality more prominently.)
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==Basic Modding Overview==
 
==Basic Modding Overview==
   
Rain World mods come in a few varieties. The most user friendly approach is to use the [[Official Level Editor|official level editor]] to create new rooms which can be imported into the engine with relative ease. It's also possible to use the tool [https://github.com/0xd4d/dnSpy/releases dnSpy] to peek at the games base code and potentially make modifications or create entirely new creatures or mechanics, but given the complexity of the codebase it is extraordinarily challenging (even for an experienced C# programmer). Finally, there are a few community made tools that give you access to some of the information and allow for the placement of enemies or the tweaking of pre-existing engine variables.
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Rain World mods come in a few varieties. The most user friendly approach is to use the [[Official Level Editor|official level editor]] to create new rooms which can be imported into the engine with relative ease. It's also possible to use the tool [https://github.com/0xd4d/dnSpy/releases dnSpy] to peek at the games base code and make small modifications, or create fully featured modifications with new mechanics using [[Getting Started with Partiality Modding|Partiality]] but given the complexity of the codebase it is extraordinarily challenging (even for an experienced C# programmer). Finally, there are a few community made tools that give you access to some of the information and allow for the placement of enemies or the tweaking of pre-existing engine variables.
   
 
== Table of Contents ==
 
== Table of Contents ==
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=== Advanced Modding ===
 
=== Advanced Modding ===
 
* [[Fixing Common dnSpy Errors]]
 
* [[Fixing Common dnSpy Errors]]
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* [[Getting Started with Partiality Modding]]
 
* [[Adding an Exception Handler]]
 
* [[Adding an Exception Handler]]
 
* [[Adding a Room Effect]]
 
* [[Adding a Room Effect]]

Revision as of 11:30, 12 August 2019

Welcome to the Rain World Modding Wiki

This wiki was created to start to compile the RW communities modding knowledge all in one place.

Basic Modding Overview

Rain World mods come in a few varieties. The most user friendly approach is to use the official level editor to create new rooms which can be imported into the engine with relative ease. It's also possible to use the tool dnSpy to peek at the games base code and make small modifications, or create fully featured modifications with new mechanics using Partiality but given the complexity of the codebase it is extraordinarily challenging (even for an experienced C# programmer). Finally, there are a few community made tools that give you access to some of the information and allow for the placement of enemies or the tweaking of pre-existing engine variables.

Table of Contents

Basic Modding

Level Editing

Tutorials

Advanced Modding