(Adding link to Partiality guide in table of contents and updated the overview to mention Partiality more prominently.) Tag: Visual edit |
Tag: Visual edit |
||
Line 42: | Line 42: | ||
* [[Adding a Custom DataPearl]] |
* [[Adding a Custom DataPearl]] |
||
* [[Adding Custom Music]] |
* [[Adding Custom Music]] |
||
+ | * [[Adding Custom Sound Effects]] |
||
* [[Editing Texture Atlases]] |
* [[Editing Texture Atlases]] |
||
* [[Adding a Custom Creature]] |
* [[Adding a Custom Creature]] |
Revision as of 03:03, 6 December 2019
Welcome to the Rain World Modding Wiki
This wiki was created to start to compile the RW communities modding knowledge all in one place.
Basic Modding Overview
Rain World mods come in a few varieties. The most user friendly approach is to use the official level editor to create new rooms which can be imported into the engine with relative ease. It's also possible to use the tool dnSpy to peek at the games base code and make small modifications, or create fully featured modifications with new mechanics using Partiality but given the complexity of the codebase it is extraordinarily challenging (even for an experienced C# programmer). Finally, there are a few community made tools that give you access to some of the information and allow for the placement of enemies or the tweaking of pre-existing engine variables.
Table of Contents
Basic Modding
- Dev Tools
- Room Settings Tab
- Objects Tab
- Sound Tab
- Map Tab
- Triggers Tab
- Creature Spawns
- World File Format
Level Editing
- Official Level Editor
- Geometry Editor
- Tile Editor
- Effects Editor
- Prop Editor
- Light Editor
- Camera Editor
- Adding new Maps
- Rendering Minimaps
- Adding new Regions
- Custom Palettes and Tiles
Tutorials
Advanced Modding
- Fixing Common dnSpy Errors
- Getting Started with Partiality Modding
- Adding an Exception Handler
- Adding a Room Effect
- Adding a Custom DataPearl
- Adding Custom Music
- Adding Custom Sound Effects
- Editing Texture Atlases
- Adding a Custom Creature
- Adding even More Slugcats